A Space Opera in Seven Acts

Starcross - The 99th


As an officer of the law, Junipera Serra has spent years vigilantly protecting her small piece of humanities last fleet.
Now, rising through the ranks she’s ready to command of her own squad and determined to keep the streets of Macruss City safe.

But when a terrorist attack strikes an allied colony ship, Juni finds herself hunting the man responsible
—and the conspiracy threatening to shatter the fragile peace holding eight ships together.

Millions of lives. Two forces in a cold war. One team in the middle of it all.

The Continental Fleet

Space Colony Year - 3599 A.A.

Fifteen Hundred and and fifty-seven years after their planet, Shine Blue was abandoned, humans drifts through uncharted space aboard collective colony of ark-ships searching for way back.

Eight coreships—The Last Home For Mankind

Xtarion, Emarica, Oceania, Eurasia, Amasia, Novapangea, Ur, and Vaalbara.

Welcome to Space- Population: Everyone

For many years, the Unitary Continents Alliance, the fleet's governing might and military, was built on shared survival of humanity for generation, ensuring all fleet members sailed the stars together. Then everything changed as one coreship broke away and the New Frontier Federation rose overnight, seizing military assets and an entire population.

They declared independence, and for the last hundred years have settled into a cold war that keeps humanity teetering on the edge. No battles. No resolutions. Just silence, suspicion, and the weight of an fracture with a cause unknown.

While the military wages their silent skirmish between the stars with the might of their Sentinels—advanced mecha built for war—beneath the hull of theese continental starcruisers, the people are guarded by the Metropolitan Defense Force; brave men and women who serve as dedicated officers, gifted with enhanced genetic and cybernetic augmentations that grant abilities beyond human and supernatural as tools in their crusade to protect and serve.

As the last line between chaos and order, the MDF does everything it can to put an end to any and all criminal activity, helping keep the dream alive for the people to see home again one day.

On the streets of Macruss City, the capital of the sleepy support colony Varauta Luna, most people ignore the politics. They live small lives in a vast system. Junipera Rosa Serra (Juni) is one of them. She's got her squad, her work, a friday night and her routine. Chasing petty criminals, keeping the peace, helping civilians when things go sideways. She loves the work. She's good at it. Juni doesn't think about the war. But unbeknownst to her the war thinks about her.

Every decision we make is shaped by a clear sense of purpose.

Our Squad & Cast

Eight ships, six active divisions and thirteen teams to keep the peace. Squad 13 of the MDF's Seventh Division is a ragtag group that shouldn't work on paper. A wildfire leader with no patience for authority. A rich girl running from her family. A playboy who's here out of obligation. A genius who could be anywhere else. A death row criminal with no memory.

But they're up for the task. They trust each other when it matters. And when leader Juni says jump, they don't ask how high; they're already in the sky.

WHERE IT BEGINS

Act I: The Bombing

One hundred years into the cold war and nothing has changed. The UCA and NFF stay locked in their stalemate while the Sentinels patrol the void between ships and politicians hold their breath. On Varauta Luna, life goes on like it always has.

Macruss City is a low-crime zone. Sleepy. Safe. The kind of place where patrol shifts blur together because nothing ever happens. Junipera Rosa Serra leads Squad 13 of the Metropolitan Defense Force, building her reputation one shift at a time on streets that barely need protecting. Her team handles the occasional dispute, petty theft, domestic calls. Sometimes they rescue cats from trees. It's boring work in a boring city, and Juni's restless.

When Division 7 gets selected for a new initiative, MDF Captain Johan Rastrani assigns Squad 13 an experimental Sentinel mech known as a “Ward”—the first in MDF history. Squads have never had mechs before. Juni doesn't know why they're getting one now, but she's not about to turn it down.

Then the anniversary arrives. One hundred years of separation. The entire fleet marks the date—some with pride, some with grief. For Macruss City, it's just another day on the calendar. Until it isn't.

Amasia announces its defection from the UCA. The entire ship joins the NFF overnight. No warning. No negotiation. Just gone.

Then Eurasia—another UCA ship—goes dark. Explosions tear through civilian sectors. Hundreds dead with a collapsing infrastructure. The NFF claims responsibility within hours, but they offer no demands and no explanation. Just terror.

Macruss City wasn't the target, but something shifts. Suspicious activity starts showing up in a city that never had crime worth mentioning. Encrypted communications, strange movements, and patterns that don't add up. The higher-ups assign other teams to investigate, but Squad 13 isn't on the list.

But Juni doesn't wait for permission and takes her team off the rails to find the trail.

At the center of the fire is a name whispered in intercepted comms. Apollo Heartz. Leader of the Black Vanguard. Appearing from the chaos, he's always ahead of the MDF and always watching. No one knows what he looks like, slipping away from every scene and trap set.

He's brilliant, patient, and deadly; he's Juni's obsession and a ghost she can't catch.

Crime ramps up in Macruss City. The sleepy support colony becomes a pressure cooker. Juni's slice-of-life shifts turn into firefights. The NFF puts its plan into action, and she finds herself in a manhunt that consumes everything. Macruss City begins to burn, and the only question left is whether she can find Apollo Heartz before the capital turns into a war zone

Tone & Vision

It’s cop show until it's not.

80s-90s anime. Big hair, sharp uniforms, neon cities inside colony ships. The Sentinels are military war machines. and everything else is rust and duct tape holding centuries-old metal together.

Juni's a wildfire. Artesia's the rich girl running from her family. Cam's the playboy with a family name to uphold. Lake's the genius who could be anywhere else. Alisa's the death row inmate who woke up thirty years too late.

Humor sits next to dread, while romance destabilizes. Loyalty becomes complicity and heroism gets people killed. One episode we’re handling a domestic dispute in a sleepy city. The next, we're in the Ward watching Macruss burn.

No one's saving the day. They're just trying to survive the choices they make when all the options are bad.

Starcross - The 99th is a love letter to 80s-90s Japanese anime and city pop.
To mecha that moved like poetry under neon cities and synth soundtracks.
From cops who became soldiers to heroes who broke and romances that saved everyone or no one. And to the loud hair, sharp uniforms and endings that left scars.

You’ve got seven seasons, one squad and a city on fire.