Consequences & Beyond

CHOICES HAVE WEIGHT

Parental Consent doesn't have a morality meter. It has a child. Your choices don't fill a bar. They shape a person.

Every decision accumulates. Every absence is noted. Every broken promise is remembered.
The game tracks what you did, what you didn't do, and what your child believes about both.

There's no good ending and bad ending. There are outcomes.

Some you'll be proud of. Some will haunt you.

 

LOSE CONDITIONS

Failure isn't instant. It's earned through sustained neglect, repeated mistakes, or catastrophic choices. Each lose condition has a redemption path. Redemption isn't guaranteed.

The Apocalypse Your child embraces their dark destiny. Cosmic, political, economic, social, or personal destruction. You failed the one job the universe gave you.

CPS Intervention Child Protective Services removes your child from your care. Sustained neglect, dangerous home environment, untreated abuse, or your own addiction triggered it.

Emancipation Your child legally separates from you before 18. They decided no parent is better than you as a parent.

No Contact The moment they turn 18, they disappear from your life. No calls. No visits. You are dead to them.

Runaway Your child vanishes before adulthood. They chose the unknown over you.

Suicide The worst outcome. Your child's pain became unbearable. Handled with gravity, not shock value.

Addiction Your child descends into substance abuse. Homeless. Overdose. The pain you couldn't help them process got numbed until nothing remained.

Soulless Success Your child becomes wealthy, powerful, and empty. They exploit and manipulate without conscience. A legal apocalypse in a nice suit.

Victimization Predators got access because you failed to protect them. Trafficking. Exploitation. Harm you could have prevented.

WIN CONDITIONS

Victory means your child reaches adulthood without fulfilling the prophecy. They reject the darkness. They become a functional person. Not perfect. Functional.

Golden Ending Your child thrives. Strong relationship. Prophecy fully rejected. They're doing well and they want you in their life.

Good Ending Your child is okay. Relationship intact. Prophecy rejected. They struggled but they made it.

Bittersweet Ending Your child is okay but the relationship is damaged. Or the relationship is strong but they're struggling. You got one right but not both.

Pyrrhic Victory The world is saved. The cost was high. You're not sure it was worth it.

 
 

THE CYCLE

Your journey doesn't end with one playthrough. Multiple modes continue the experience.

Another One Fresh family, new run. Unlocks carry over. Different starting conditions available.

The Inheritance Play as your child when they become a parent. Your original character becomes the meddling grandparent. Watch your parenting decisions echo forward.

The Dynasty Multi-generational saga. Keep having children. Help raise grandchildren. When you die, take control of the youngest parent. Your family tree becomes your save file.

The Deadbeat Run Abandon your family. Start over somewhere else. New spouse, new child, old guilt. Your abandoned child exists somewhere, growing up with your absence.

The Double Life Two families. Two sets of children. One elaborate web of lies. Manage both until the inevitable collision.

The Trinity Three families. Maximum chaos. You absolute maniac.

REDEMPTION

Every lose condition triggers a redemption quest. The hardest content in the game.

The Wake-Up Call A dramatic event forces you to confront what you've done. You can't ignore it or skip it.

The Long Road Back A multi-stage quest to pull your child (and yourself) back from the brink. No shortcuts. No easy fixes.

The Choice Point At the climax, your child gives you one final chance. Your accumulated choices, stats, and remaining affinity determine if redemption is possible.

Success You pulled them back. The relationship is forever changed but continues. Heavy consequences remain.

Failure The door closes. Some things can't be fixed. But your progress contributes to the Constellation.

 

THE CONSTELLATION

Every playthrough adds stars. Every choice, every failure, every life lived. Something is taking shape across all your runs.

The Constellation tracks your total experience as a parent across all timelines. Endings achieved. Bosses defeated. Quests completed. Redemptions earned. Classes mastered.

At certain thresholds, new content unlocks. Lore fragments. Visions. Post-death exploration.

When enough stars burn bright, the door opens. Something is waiting. Something that put this prophecy on your bloodline in the first place.

You'll have to earn the right to face it.

 

THE UNBURDENED

After you've done everything, after you've faced what was waiting, the prophecy lifts. Future playthroughs happen without cosmic weight. Your children are just children.

Parenting is still hard. Edgewater is still complicated. But you're doing it because you want to, not because you have to.

The Constellation stays complete. The door stays open. You can revisit the challenge whenever you want. But the weight is gone.

You earned this.

 

THE QUESTION

Every system in the game leads here.

What kind of parent were you?

Not what you intended. Not what you tried. What actually happened. Who your child actually became. What they actually think of you.

The Constellation remembers. Your child remembers.

The question isn't whether you were perfect. Nobody is. The question is whether you were enough. Whether you showed up. Whether you fought for them when it mattered.

And when the door opens and you face what's waiting, you'll have one final chance to answer.

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